Judging Criteria and Rules
Prelim Rules (1 Minute):
- Negatives will not be included in final score (Major deductions are still in effect).
- 70% Technical Execution (TE)
- 15% Trick Presentation (TPR)
Trick presentation emphasizes the player's ability to perform tricks with style, making elements easy to see with smooth transitions. Visually appealing tricks with clean execution will help your score in this category.
- 15% Choreography (CHO)
Choreography entails not only syncing tricks to music cues, but also body movements that synchronize with the music. Judges will assess how the contestant hits cues and maintains a connection to the song; making it an entertaining performance.
Final Rules (2 Minutes):
- 60% Technical Execution (TE)
- 10% Trick Presentation (TPR)
Trick presentation emphasizes the player's ability to perform tricks with style, making elements easy to see with smooth transitions. Visually appealing tricks with clean execution will help your score in this category.
- 15% Choreography (CHO)
Choreography entails not only syncing tricks to music cues, but also body movements that synchronize with the music. Judges will assess how the contestant hits cues and maintains a connection to the song, making it an entertaining performance.
- 15% Construction (CON)
Construction evaluates various aspects, including the order of tricks, the overall mood and theme of the routine, and how well the music's emotion aligns with the contestant's facial expressions and pacing throughout the performance. A well-constructed routine will captivate the viewers and create an unforgettable routine for the audience.
1A / X Sport Rules (1 Minute):
- 0% Technical Execution (No Clickers)
- 20% Execution (EXE)
Success rate of the performed tricks. Independent of the difficulty or the risk of the tricks. Criteria viewed as the routine as a whole.
- 20% Trick Diversity (TDV)
Trick diversity involves incorporating an array of many different types of elements, such as slacks, lacerations, hops, tech, etc., while considering the usage of different body parts and planes. Including different styles of side, front, and horizontal throw combos can help with varying your trick-set as well. Judges will evaluate how well the contestant blends these diverse elements into their routine, showcasing their versatility.
- 20% Trick Difficulty (TD)
Trick difficulty is the overall difficulty of the tricks performed during the freestyle. Tricks that have a higher degree of risk will help in this category, rather than easier, lower risk elements.
- 20% Trick Presentation (TPR)
Trick presentation emphasizes the player's ability to perform tricks with style, making elements easy to see with smooth transitions. Visually appealing tricks with clean execution will help your score in this category.
- 20% Choreography (CHO)
Choreography entails not only syncing tricks to music cues, but also body movements that synchronize with the music. Judges will assess how the contestant hits cues and maintains a connection to the song; making it an entertaining performance.
Filming and Music Rules:
- Your video may contain the routine; nothing before or after.
- No splicing or effects; the video must be one take (Correction/adjustments to improve quality are allowed).
- Please use contest appropriate music; censoring profane content is ok to an extent.
(If you are worried, please send to one of us on discord or Instagram and we'll let you know. We're lenient.)
- Please film in a 16:9 format (landscape). Filming in portrait will result in bars on either side of your video.
- Please film in a location and wear attire that compliments your yoyoing. Use bright or visible string and a darker shirt color to help present your tricks. A judge will not score a trick they cannot see clearly.
- Copyright music is completely fine, but note that if it is muted due to the music we do not have control over that. Please keep that in mind while picking your songs.
- Editing your music over the video is allowed and recommended. It is not required.
Major Deductions taken from the final score:
Restart: -1
Switch Out: -3
String Snap: -5